Category:Beginner Skills

Welcome! This is the page that contains the different types of beginner skills that are commonly seen throughout the game.

Basic Juggle/Orbiting
A basic juggle, or orbit, is to make the rocket that comes to you move in a orbit around yourself.

To initiate: Press the following keys: W,D,S,A to move in a clockwise direction. W,A,S,D to move in an anti-clockwise direction. After awhile, these movements will become easier to understand. The goal is to make the rocket travel around you.

Basic Air-Blast/Deflection
The basic air-blast, or deflection, is considered as an air-blast where the player does not move about much and deploys a normal air-blast when the rocket comes.

To initiate: Just do a normal air-blast when the rocket comes.

Heaven/Spike
The heaven, also known as the Spike or upward flick, is considered as a rocket that flies upwards and strikes the opponent from up above. This is done when a player shifts the aim up, at the same time airblasting the incoming rocket to direct the rocket upwards.

To initiate: When the rocket comes to you, quickly  aim upwards and press your right mouse button.

Effectiveness: When initiating a heaven, Downside: Often misses to succeed as the chance to successfully aim up and air-blast sitmultaneously is very slim. Would be easier to succeed in First-person mode.
 * 1) It can confuse or distract an opponent, forcing him or her to look upwards.
 * 2) It can prevent players from excessive intering.
 * 3) For fast rockets (usually after the 8th air-blast), it can prove to be an astonishing attack that has 90% chance of succession.
 * 4) Creates a short delay compared to basic air-blast. (Approximately a 0.5 sec delay) It also lets the opponent to make an overestimation, especially when it comes out as a surprise attack.

To Couter: Either aim upwards as well to let the heaven continue to be a heaven, or you can let the heaven turn into a juggle by juggling. As it creates a short delay, underestimate the rocket by air-blasting a short second before the timing that you would usually air-blast a normal rocket.

Worm
The worm, also known as the snake or downward flick/spike or "wwwww", is considered as a rocket that moves like a worm/snake or in the shape of a recurring "w". This is caused when the rocket bounces off the floor, wall or ceiling consistently up and down when the player aims the rocket downwards when the rocket comes near him/her. A worm on the walls are also commonly referred to as "wall-ing".

To initiate: When the rocket comes to you, quickly aim downwards and press your right mouse button.

Effectiveness: When initiating a worm, Downside: Like the heaven, it is often hard to perform the moves sitmultaneously. When it turns into an under, it may be considered a cheap... a cheap that cannot be prevented.
 * 1) Creates a longer delay compared to the heaven as the worming movements increases the time. The duration percentage of the delay in terms of the duration for the rocket travelling increases as the speed of the rocket increases, creating bigger amplitudes to the wave.
 * 2) Another delay may be created when there is a hole in the middle of the map. The worm can then transit into an under which makes the delay much longer.
 * 3) If the hole is big enough, the rocket may perform a worm on the walls of the hole, which further increases the delay.

To Counter: Either follow suit by aiming downwards or turn it into a juggle by juggling. As it creates a very long delay, underestimate your air-blast.

Back Air-Blast/Backfire
The back air-blast, or back ab or backshot (BS) or backfire, is considered when a player does a small jug which lets the rocket travel behind the player. Then the player aims towards the back and lets out an air-blast. This, in-turn, lets the rocket have a small delay before deploying towards an opponent.

To initiate: When the rocket comes to you, press D,S or A,S to make the rocket move towards your back. Shift your aim towards the back and right-click.

Effectiveness: When initiating a back air-blast, Downside: When trying to back air-blast, there are certain rockets that are almost impossible to perform a back air-blast. There is a possibility that the rocket will be re-directed towards another opponent unintentionally. Advised to only be done to annhilate people who inters or when you are the only one left.
 * 1) Creates a small delay to let opponents make overestimations.
 * 2) The rocket accelerates when it turns around, letting opponents make an even bigger overestimation.
 * 3) Annhilates the players who inters as when aiming backwards, the rocket will find the closest target towards you; the people who inters.

To Counter: You can follow suit by back air-blasting to lay the same effect. Otherwise, you can try other moves to confuse your opponents or try to juggle. Beware, however, that the rocket accelerates.